Vertex Blend

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Vertex is blended automatically when blending all edges which meet at this vertex. Additionally you can specify Y-Shape, Offsets, Vertex Chamfer or Edge Processing Order parameters if necessary.

 

When rounding two edges of a same convexity, meeting at a vertex with a third non-blended edge of an opposite convexity, such vertex is not rounded automatically. However, you can set rounding of such vertex manually. For this you have to select a vertex. Rounding will be applied to selected vertex using radii specified for the adjusting edges.

 

This option is available only for constant-radius and variable-radius rounding.

For constant-radius rounding this option works only if adjusting edges are rounded using equal radius values.

For variable-radius rounding this option works if both of following conditions are met:

•parameters are specified individually for each edge (Common Properties checkbox is disabled);

•equal radius values are set for adjusting edges' ends.

Topics in this section:

•Selecting Vertices for Blending

•Create Y-Shape

•Create Rounding with Offset from Vertex

•Create Vertex Chamfer

•Defining Edge Processing Order

See also:

•Common Options of Solid and Surface 3D Modeling Commands

•Common Parameters of 3D Elements

•Preview of Operation Result