Types of 3D Transformations > Rotation around Source LCS Origin

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The Transformations command allows to rotate object of transformations around the origin of the source LCS. When applying rotation around LCS axis, two axes change orientation, while the third one does not change. When applying rotation around LCS origin, all three axes change orientation. Rotation around LCS origin can be applied using one of following options in the axis manipulator's contextual menu:

Rotate Parallel to Direction

Direct Axis to Point

Using the Rotate Parallel to Direction option enables filters for selecting directions on the Filter Toolbar. Upon selecting a direction, a new transformation is added to the transformations list looking like this:

MoveXSet Axis Direction

Using the Direct Axis to Point option enables filters for selecting points on the Filter Toolbar. Upon selecting a point, a new transformation is added to the transformations list looking like this:

MoveXDirect Axis to Point

DirectToPoint1

DirectToPoint2

Initial condition

Result of applying the Direct Axis to Point option
to the X axis

A new transformation is always created upon applying rotation around an LCS origin, no matter what other transformations are present in the list.

Such transformations can be edited by re-selecting the fixing.

Cyclic Axis Change can be applied using the origin manipulator's contextual menu or the following automenu option:

LCSRotation

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Change LCS axes orientation

Upon applying this option, the X axis inherits the orientation from the Y axis, the Y axis - from the Z axis, the Z axis - from the X axis.  A new transformation is added to the transformations list looking like this:

RotationX Cyclic Axis Change

where RotationX can be replaced by any other random icon.

This transformation can not be edited but can be repositioned in the list of transformations using ArrowUp ArrowDown buttons, which affect a final position of an 3D element.

It is not possible to create more than two transformations of this type in a row. Applying the cyclic axis change for the third time simply deletes two previous changes, due to the fact that a result of the third change is identical to an initial LCS orientation.